- 28 Dec, 2020 2 commits
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Christopher Snowhill authored
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Christopher Snowhill authored
number of USF sets having random pauses when looping for a while, due to an audio interrupt issue causing the emulator to loop for an entire range of the 32 bit system counter - Update component to more recent SDK - Version is now 2.4
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- 28 Feb, 2020 1 commit
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Christopher Snowhill authored
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- 02 May, 2019 2 commits
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Christopher Snowhill authored
- Version is now 2.3.4
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Christopher Snowhill authored
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- 26 Jan, 2019 1 commit
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Christopher Snowhill authored
- Version is now 2.3.3
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- 01 Dec, 2018 1 commit
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Christopher Snowhill authored
- Version is now 2.3.2
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- 18 Oct, 2018 1 commit
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Christopher Snowhill authored
playback errors. This probably solves the memory leak as well. - Fixed some potential memory leaks in the player that would only affect out of memory conditions. - Version is now 2.3.1
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- 29 Jul, 2018 1 commit
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Christopher Snowhill authored
- Note, while LazyUSF is much slower, it's still sufficiently fast for many times real-time playback speed on most systems. And most rips would need to be re-ripped to work properly with LazyUSF2. - Version is now 2.3
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- 30 Jan, 2018 1 commit
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Christopher Snowhill authored
- Version is now 2.2.43
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- 02 Nov, 2017 1 commit
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Christopher Snowhill authored
- Version is now 2.2.42
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- 30 Oct, 2017 2 commits
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Christopher Snowhill authored
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Christopher Snowhill authored
- Version is now 2.2.41
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- 04 Feb, 2017 1 commit
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Christopher Snowhill authored
- Add link to about string - Update links - Version is now 2.2.40
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- 26 Jun, 2016 1 commit
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Christopher Snowhill authored
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- 04 Oct, 2015 1 commit
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Christopher Snowhill authored
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- 01 Aug, 2015 1 commit
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Christopher Snowhill authored
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- 12 May, 2015 1 commit
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Christopher Snowhill authored
conversion - Report file sample rate to get_info queries, caching the result for subsequent calls - Fixed seeking backwards, which was not resetting the known play position - Version is now 2.2.39
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- 30 Apr, 2015 1 commit
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Christopher Snowhill authored
- Shuffled around with compiler settings - Changed CPU checkpoint code to try to prevent false alarms, like with Animal Crossing / Animal Forest - Version is now 2.2.37 2015-04-20 05:20 UTC - kode54 - Fixed region setting in save state loader - Version is now 2.2.36
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- 04 Mar, 2015 1 commit
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Christopher Snowhill authored
Turok: Dinosaur Hunter, Turok 2: Seeds of Evil, and possibly others - Version is now 2.2.35
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- 02 Mar, 2015 3 commits
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Christopher Snowhill authored
- Version is now 2.2.34
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Christopher Snowhill authored
- Version is now 2.2.33
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Christopher Snowhill authored
- Version is now 2.2.32
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- 28 Feb, 2015 2 commits
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Christopher Snowhill authored
- Support resampling to an arbitrary sample rate, enabled by default - Version is now 2.2.31
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Christopher Snowhill authored
- Now properly checks for decoder errors from the buffer thread or container so errors will actually halt playback - Version is now 2.2.30
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- 22 Feb, 2015 1 commit
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Christopher Snowhill authored
in real time playback - Version is now 2.2.29
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- 16 Feb, 2015 1 commit
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Christopher Snowhill authored
buffer, and adding a .5 second auto refill mechanism if the buffer runs empty, stopping if the thread can't keep up with real time - Changed buffering to not use threading unless decoding is for real time playback - Fixed buffer thread class retrieving samples from a filled buffer when there is no thread running - Version is now 2.2.28
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- 16 Jan, 2015 1 commit
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Christopher Snowhill authored
functions; the previous crashes were caused by passing remainder * 2 to the fill function, which already doubled the count itself, causing it to over-read into the input buffer - Version is now 2.2.27
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- 21 Dec, 2014 1 commit
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Christopher Snowhill authored
this component always uses an interpreter R4300i anyway - Version is now 2.2.26
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- 02 Dec, 2014 1 commit
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Christopher Snowhill authored
completely empty - Version is now 2.2.25
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- 30 Nov, 2014 1 commit
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Christopher Snowhill authored
full, it was originally busy looping until there was space in the buffer - Fixed up the R4300i HLE stuff a bit, should be faster now - Re-profiled the optimization bits with Visual Studio - Version is now 2.2.24
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- 29 Nov, 2014 1 commit
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Christopher Snowhill authored
- Version is now 2.2.23
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- 26 Nov, 2014 1 commit
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Christopher Snowhill authored
- Version is now 2.2.22
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- 25 Nov, 2014 1 commit
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Christopher Snowhill authored
- Updated psflib to fix tag error handling - Replaced timestamp parsing function - Version is now 2.2.21
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- 24 Nov, 2014 1 commit
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Christopher Snowhill authored
and the other for Conker's Bad Fur Day - Detect SSE2 support and if absent, force HLE audio, as that is compiled without SSE2 instructions, and likely to be necessary to run fast enough on such old processors - Version is now 2.2.20
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- 23 Nov, 2014 2 commits
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Christopher Snowhill authored
- Version is now 2.2.19
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Christopher Snowhill authored
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- 21 Nov, 2014 1 commit
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Christopher Snowhill authored
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- 23 Oct, 2014 1 commit
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Christopher Snowhill authored
- HLE audio now supports most features, and in some cases is more compatible with some sets. - Fixed TLB memory accesses when trying to read or write open bus, so they don't crash. This fixes Harvest Moon 64.
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- 15 Aug, 2014 1 commit
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Christopher Snowhill authored
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